Eclipse Phase - Uncharted
"...my psych profile fit a certain... "moral flexibility" would be the only way to describe it."
“I know that now, that’s all bullshit. You do it because you were trained to do it, because you were encouraged to do it, and because, eventually, you, you know… get to like it.”
Cognition – 1
Intuition – 1
Coordination – 0
Somatics – 1
Savvy – -1
Willpower – 2
A culture clash causes strife – Resilience
XP Gained: 32
XP Spent: 25
Your async abilities have been honed into a deadly weapon. You can Open Fire using Willpower with your brain as a weapon (Class 3, adjacent, close, concealed, penetrating, silenced). Your attacks harm your victims’ minds directly, although there may be physical damage as well. This move only affects minds contained in a biological brain.
Your async abilities can be used to augment the physical capabilities of any biomorph. Face Adversity using Willpower. On a success, add two upgrades to your morph increasing it’s Class by +1. You may choose any morph upgrades so long as you can conceivably justify it in the narrative. This change will last until you use this move again.
You maintain a number of fake identities that start with neutral standing with all factions. As long as a chosen identity holds, your actions can’t be traced back to you.
The Human Touch
You approach human interaction with certain degree of intellectual analysis and async intuition. When you make an Assessment of a person, you may use Willpower. If you do, you get two data points on a 10+ and one data point on a 7-9.
You have the optional additional Advancement Trigger “An action highlights your differences from humanity.” This trigger can be invoked once per game like any other INSTEAD of whichever trigger you currently possess. You never lose or cross out this trigger.
Any successful (10+) Move that results in someone’s death also leaves no evidence that you committed the act.
Medicine is more important when you only have one life to live. When you are Patching Up people, not fighting, you get +1 armor.
You can suffer two mental instabilities of each severity rather than one.
Mercurial Mind (Asynch)
A misunderstanding causes strife
A weakness is removed
Battlefield Medic (Ultimate)
A mental trauma is survived
Ego – (Cognition)
Came to a significant conclusion
Serious Mental Trauma – Scrutinized by alien intelligence
Minor Mental Trauma – Touched by Titan Mental Scream
Class One – Wilderness Kit: Tools to traverse hostile landscapes. Ropes, climbing tools, light sources, breather mask, tent, sleeping bag, heat lamp, thermal blanket, water filter, etc.
Class One – Bulletproof Suit (Class 1 Formal, +Meshweave, +1 Armor)
Class Two – Ghosts are partially designed for combat applications, but their primary focus is stealth and infiltration. Their genetic profile encourages speed, agility, and reflexes, and their minds are modified for patience and problem-solving.
Armor: 0 Upgrades: +Biomods, +Cortical Stack, +Mesh Inserts, +Adrenal Boost, +Chameleon Skin, +Enhanced Senses, +Grip Pads
Class Three – “Cat” – State of the art custom-designed smart cat, Unique Asset. Anyone in the know might point out that it’s a… surprisingly well-designed model, and very valuable. Cat is a small orange striped kitten that can often be found around Naomi’s shoulders, though Cat often wanders where it wants.
Perfectly normal person here, with no spooky powers and not at all someone who kills people with their mind.
She certainly wasn’t part of the Lost Generation. And she absolutely was not a part of the Lost Generation that was backed up and put into cold storage only to later be retrieved and warmed up to be a part of a second (small, so very small) program that was designed to turn the overly emotional murder inclined Lost into less emotional super secret killers. Nope. None of that happened. It also certainly didn’t happen that she, outfitted with aliases and the ability to get into many different places as provided by the Corp, started to notice changes.
There /was/ a lot of psychosurgery but, well, sometimes that stuff just… doesn’t take the way it should. Sometimes someone starts to notice things, like food tastes good (or bad) and they enjoy warm cozy sweaters, the cool, slick feel of metal and that maybe they’re not just a emotionless drone. (Someone also might wonder if they like killing too much but that’s a topic for other days, Maybe says where there are people to talk to about those things but this theoretical person isn’t entirely certain about friends, either.)
Naomi, since that’s the name that was picked out of the most recent batch of identities, realized that a lot of money was being passed through her for her services. None of it came to her. She wasn’t even being paid – just maintained – as a part of the program. After all, she isn’t even technically a real person. Even if she was a real person, she’s certainly not one that is supposed to be up and awake and moving.
One day, a Wednesday, Naomi changed her appearance, didn’t pass on the money to her handlers, and just left. She started heading out as far as she could go. She started on a ship that was less trackable at the time but she’s skipped about different bodies, different places, different names, different genders, different types of beings…. until she’s gotten here. To Carnivale. With her little orange kitten without a name. Where did it come from? Not sure but it is a good travel companion.
The drugs are interesting. The food is interesting. The people…. There are a lot of people. Most of them seem fine. They’re …. living.